Gwen Broeckx

I am a Unity



About me


I am Gwen "Shadowsun" Broeckx. I work as a Unity game developer since 2014.

Working in different environments brought me valuable knowledge and experience these few last years.

Previously, I created my own company : Maratus. As a founder, I learned a lot about the administrative and funding side of the industry.
Launching ARISEN taught me how to manage and develop a game to full release.

Recently, I was working at Homo Ludens as a Senior Unity game developer on Blooming Business: Casino and a yet unannounced project.

If I have the opportunity, I wish to work in a small/medium sized team as a Lead Unity Developer or Technical Director.

I highly value sensitivity, communication, teamplay/teamwork, benevolence, kindness and inclusivity. This reflects in my life, my work and my projects virtues.

When I have time, I like to make prototypes and experimental features such as holographic games or experiences. I like to discover the new features of Unity whenever they update the engine and sometimes, I lose myself in Amplify making shaders.


  • Available for work: YES
  • Languages: French and English


Latest projects released

Blooming Business: Casino

May 2023

ARISEN: Chronicles of var'Nagal

Early Access - September 2021

Holocade and Bump

Holographic display and game - 2019



Portfolio

  • All
  • Game
  • Gamejam
  • Prototype
  • Unity
  • Godot
  • Unreal
  • Phaser
  • Boardgame
  • 2026
  • 2025
  • 2024
  • 2023
  • 2021
  • 2020
  • ≤ 2019

Unannounced

Conflit d'Canard

A 4-player party game. One player is the duck, and must eat the three player-controlled fish without eating the poisoned NPC fish.

Unannounced

Unreleased Space Management Prototype

Blooming Business: Casino

Blooming Business: Casino is a tycoon game with a drama and animal twist.

ARISEN: Chronicles of Var'Nagal

ARISEN is a narrative game/VN with a twist in which you express yourself using emotions represented by cards.

ARISEN: Prologue

VN with a twist. Prologue of the first game of Maratus. Released for free on Steam.

Bump

Bump revisited with another art direction, running on PC for 2 to 4 player. Presented at Gamescom 2019.

Holocade - Hardware

Experimental holographic display system created for games and showcase experiences.

Holocade - Bump3

Holographic 3-players versus game made for Holocade. Revisited Pong/Breakout.

Night Terror

Two-players cooperative sound-based horror FPS where you are hunted by an invisible monster in your dream.

RE-PLAY

Music learning game made during Gamejam. Allows to use a music instrument via MIDI input to play.

Scrap Wars

Hexagonal simultaneous turn-based tactical with cyberpunk flavor. Made in 3 months and inspired by Advance Wars.

Tail me

Consent awareness learning game made during a Gamejam.

United we Stand

4-players cooperation Dungeon Crawler made during a Gamejam about compromise.

Super BlindMan

3D runner/rythm 2-players cooperative game. One player is a super hero blinded by a villain and the other is his acolyte that give him directions via an old monitor.

Sword & Bows

Multiplayer boardgame created and crafted in 3 days. Last man standing - cards - dice game.

Escapelle

GearVR photo-realistic escape game experience about David Lachapelle's art.

Noir Detective

A 2D stealth game where you play a detective in a Noir Lovecraftian world.

Heart Princess

A classical vertical scroller shooter where you spread love instead of war.

K-BOOM

A simple 2D interface stress game made in 8hours. Theme: 1 button, 10 seconds

Scrap Warrior

Multiplayer boardgame prototype created and crafted in 3 days. Last man standing - combo - cards game.

Invocation

3D action puzzle-platformer where you play 2 characters that need to interact and cooperate to solve puzzles.



What I do best

Senior Unity Game Developer

That is my main skill set! I am very proficient in C# and with Unity's workflow as they have been my everyday tools for more that 10 years.

Unity Tool Developer

I love - and am experienced in - making different tools in Unity. From simple Inspector views to more complex and customized windowed tools, I tend to put myself in other's shoes to see how I can improve their workflow.

Unity Technical-Artist

I have some experience in shaders and tricks in Unity to make games juicier and more appealing. I feel comfier with Amplify regarding shaders.



Resume

Summary

Gwen Broeckx

Curious and eager to learn and improve my skills, I work as a Unity Game Developer, Unity Tool Developer and Unity Technical-Artist. Sometimes I make experimental things or teach Unity as lecturer.

  • Highly value communication, sensitivity, benevolence, kindness and inclusivity!
  • Look for 3 things in work: Learning, Sharing knowledge and having fun in a great team.
  • Flexible over remote working.
  • Speak French and English.

Awards

Most Anticipated Release Nominee

2021

Belgian Game Awards - BGA21

ARISEN was nominated for the Most Anticipated Release category during the BGA21 - Awards link -

Sucessfully funded on Kickstarter

Oct. 2020

ARISEN - Maratus

We successfully raised over 39k$ on our Kickstarter campaign for ARISEN. - Campaign link -

Education

Gamedev, Gamedesign & webdev training

2015 - 2018

Technocité, Mons, Belgium

From 2015 to 2018 I participated in multiple trainings and learning workshops at Technocité. During this time, I had the opportunity to learn from people working directly in the industry and to participate in a lot of projects. I created 2 boardgames, a VR escape-game experience and over 10 videogames.

Video game specialisation

2014 - 2015

HEAJ — Haute École Albert Jacquard, Namur, Belgium

We were asked to create a complete game in one year as a team. The development of the game (Invocation) was abandoned in alpha state.

Bachelor's degree in business computing

2011 - 2014

HELHa — Haute École Louvain en Hainaut, Mons, Belgium

I did an internship on mobile dev and level design at Vetasoft from January to May 2014.

Professional Experience

Senior Unity Developer

2022 - 2026

Homo Ludens, Paris, France

  • Senior Unity Game Developer on multiple productions.
  • Had ownership over 3C's (Cameras, Controls/Inputs).
  • Had ownership over Sound Systems and integration.
  • Worked on a Framework shared between projects to help re-use systems between games.
  • Worked on various game systems (UI, Agents AI, game specific features).
  • Worked on Prototypes intended to be pitched to Publishers.
  • Blooming Business: Casino - released on Steam.
  • Unreleased - a 3D Spatial Management Prototype.
  • Unannounced - a 3D Colony-Sim Prototype.
  • Unannounced - a 3D Management Game in a strong IP.

Co-Founder & Technical Director

2019 - 2022

Maratus, Charleroi, Belgium

  • Lead Unity Game Developer, Tools-maker, Technical-artist and support Game Designer.
  • Co-Director of the company with Anaïs Berly - Company management & Treasury.
  • Supervision of technical aspects during the production of ARISEN (dev, integration, tools, workflow).
  • Prototyping and evaluation of the future projects of Maratus.
  • Articy:Draft content integration + exportation for Unity.
  • ARISEN: Chronicles of Var'Nagal - released on Steam.
  • ARISEN: Prologue - released on Steam.

Unity/Technical-art Teacher

2019

Technocité, Mons, Belgium

  • Managed a class of 12 artists.
  • Trained them the basics of Unity and Technical-art in Unity.

Holographic display developer & Technician

2019

Fishing Cactus, Mons, Belgium

  • Collaboration between Onanagro Studio and Fishing Cactus.
  • Made the software and hardware used to showcase different models from Nanotale in hologram at Gamescom 2019.

Co-Founder & Technical Director

2016 - 2019

Onanagro Studio, Mons, Belgium

  • Tried to launch an Indie Game Studio with associates.
  • Worked on multiples prototypes, games and entertainment systems.
  • Holocade - A holographic experimental display used for games and showcase.
  • Bump - A revisited Pong/Breakout.
  • Scrapwars - A simultaneous turn-based tactical prototype.

Freelance Unity Game Developer

2018

Drag ON Slide, Mons, Belgium

  • Freelance mission.
  • Made 3 prototypes of puzzle-reflexion games for a bigger project in VR called Reflex-On.

Unity Game Developer

2017

NDA, Remote

  • Prototyping and tooling mission.
  • Worked on the 3C's and production tools.
  • Unreleased - a 3D Horror game inspired by Gregory Horror Show.

Lead Game Developer

2016 - 2017

Hellion Cat Studio, Mons, Belgium

  • Lead a team of 3 developers and 2 artists.
  • Worked on Game Design and balancing of multiple boardgames.
  • Kintaro - an action platformer prototype.
  • TOP MEMO - a game made to stimulate the brain of aging people.


Contact

Available for work:

Available from January

Location:

PARIS, France

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